Pete Conlon is a designer, director and animator working from his studio in Hollywood California. Conlon was raised in the SoHo Cast Iron Historic District of New York City by his father, William Conlon– a fine artist and his mother Jean Conlon – an agent for commercial photographers. Conlon studied Film, Video & Animation at the Rhode Island School of Design which led to an (at the time) unconventional career in video game development across the country in Silicon Valley. Working as a senior lead artist at the Japanese video game company Namco, Conlon absorbed vast amounts of technological know-how, complimenting his traditional film/animation background. In the early 2000s, Conlon moved to Southern California from San Francisco and found himself freelancing as an Animator and Art Director for newly opened studios like Brand New School and Stardust as well as more established studios like New Wave Entertainment and Blur. In 2005, with a partner, Conlon opened his studio WUT IT IS. In 2013 Conlon went solo with his own studio where he continues to lead his team designing film and television main title sequences, music videos, commercials, content for television, and traditional animation projects. Conlon is a member of the title design peer group at the Academy of Television Arts & Sciences.

HAPPY CLIENTS INCLUDE:

Director of animation, live action, motion graphics, post production, game art and illustration. Conlon is a traditionally trained animator and also a proficient high end and real time 3D Artist. Conlon has many years of experience as a Director or Lead Artist leading teams of digital and/or traditional artists. As a business owner in Hollywood, Conlon understands the importance of budgets, deadlines, and quality.

Specialties: Live Action and Animation Direction. Illustration, Animation: traditional, 2D and 3D, Broadcast Design, Special Effects, Post Production, Video Game design and Production.

Main Software: After Effects, Premiere, Photoshop, Lightroom, Illustrator, Flash (Adobe Animate), Maya, Modo, ZBrush, Keyshot, Substance Painter. Additional past experience using 3D Studio Max, Softimage, XSI, Animator Pro, various Render Farm programs, and in-house proprietary software in different work environments.

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