NAMCO – SENIOR ARTIST | Concept Designs, Level Designs, Environment Art, Character Art.
∇ Environment Concept Art, Boss Character Concept Art.
∇ Pac-Man World 2 Game Play Reel and Screen Shots. In addition to some general art direction I was responsible for the under water levels.
∇ A collection of magazine reviews and an advert from the launch of the game.
NAMCO – SENIOR ARTIST | Concept Designs, Level Designs, Environment Art, Character Art, Art Direction.
∇ Boss, Enemy, Ghost, and Environment Concept Art.
∇ Storyboard I created to help direct the outsource company we used for the Cinematics and Cut Scenes & the outsourced Cut Scenes.
∇ Ms. Pac-Man Maze Madness Game Play Reel and Screen Shots. In addition to general art direction I was responsible for the Fireworks levels and the Ice Cave levels.
∇ A collection of magazine reviews from the launch of the game.
MUSIC PEN & SUNSOFT – ANIMATOR | Sprite Character Animations.
∇ Monkey King Character Animation demo reel and some Game Play screen shots.
Why not check out some of my experimental animations over at my fancy EXPERIMENTAL ANIMATION SITE?! Or maybe you would enjoy some high quality BLOGGING !?!?
After Film School I lucked into Video Game Development where I worked on three published titles: My introduction to video game production was with the 2D hand drawn pixel/sprite animation style on Monkey Magic for the PlayStation. I quickly graduated to 3D art and animation across the country in Silicon Valley where Namco hired me to work on a Ms. Pac-Man title for PlayStation, Nintendo 64 and the Sega Dreamcast. After a successful delivery of Ms. Pac-Man Maze Madness I was adopted by the Pac-Man World team to help create the Pac-Man World 2 universe for the next gen PlayStation 2, the new Microsoft XBOX, and the Nintendo Game Cube.
ClientNAMCO, SUNSOFT/MUSIC PENServicesDesign, Animation, Concept Art, Art DirectionCreditsDesign/Animation/Concept Art/Art Direction: Pete Conlon & many talented team members