NAMCO – SENIOR ARTIST | Concept Designs, Level Designs, Environment Art, Character Art.
∇ Environment Concept Art, Boss Character Concept Art.
∇ Pac-Man World 2 Game Play Reel and Screen Shots. In addition to some general art direction I was responsible for the under water levels.
∇ A collection of magazine reviews and an advert from the launch of the game.
NAMCO – SENIOR ARTIST | Concept Designs, Level Designs, Environment Art, Character Art, Art Direction.
∇ Boss, Enemy, Ghost, and Environment Concept Art.
∇ Storyboard I created to help direct the outsource company we used for the Cinematics and Cut Scenes & the outsourced Cut Scenes.
∇ Ms. Pac-Man Maze Madness Game Play Reel and Screen Shots. In addition to general art direction I was responsible for the Fireworks levels and the Ice Cave levels.
∇ A collection of magazine reviews from the launch of the game.
After Film School I lucked into Video Game Development where I worked on three published titles: My introduction to video game production was with the 2D hand drawn pixel/sprite animation style on Monkey Magic for the PlayStation. I quickly graduated to 3D art and animation across the country in Silicon Valley where Namco hired me to work on a Ms. Pac-Man title for PlayStation, Nintendo 64 and the Sega Dreamcast. After a successful delivery of Ms. Pac-Man Maze Madness I was adopted by the Pac-Man World team to help create the Pac-Man World 2 universe for the next gen PlayStation 2, the new Microsoft XBOX, and the Nintendo Game Cube.
ClientNAMCO, SUNSOFT/MUSIC PENServicesDesign, Animation, Concept Art, Art DirectionCreditsDesign/Animation/Concept Art/Art Direction: Pete Conlon & many talented team members